Due to a glitch, the fine edit and zoom camera functionality from Reach was missing in the base Halo 4 game, making fine object placement more difficult.To offset this, weapons can only be spawned via Ordnance pods. Weapons can no longer be placed down on Infection maps, due to the mode's replacement by Flood.The object which players have selected is now highlighted green to prevent players from deleting objects by accident.The addition of baked lighting systems - when players exit editor mode into player mode, the lighting now bakes shadows onto the map.Inclusion of a magnet system to allow players to easily snap objects to one another with little effort.Changing an object's color now changes the color of the paint on the object as opposed to lights.Placeable Trait Zones that allow players to have their traits changed in select areas of the map. Interactive objects such as deployable turrets, terminals and barricades to support the new Dominion gametype.Each Forge canvas features its own selection of unique map-themed objects (See Forge objects). For example, bridges are no wider than their Reach incarnations. While still based on those featured in Reach, some object dimensions have been altered slightly.Although most objects are the same/ similar geometry as the structures featured in Halo: Reach, the previously-Forerunner-themed objects have now been reskinned to resemble Human architecture, with white and grey paint.Inclusion of Halo 4 weaponry and vehicles including Promethean weapons, the Mantis and Halo 4 Armor abilities. A map created on the Forge Island map showcasing the new UNSC-themed architecture.
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